Game Design Vocab

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Across
  1. 1. How the player (user) connects to (interfaces with) the game.
  2. 3. Series of images, or frames, with slight differences that are played in sequence to create the illusion of movement.
  3. 6. A programmable container that can have an interaction or event.
  4. 7. Describes what occurs when the condition is met.
  5. 9. Game-design software
  6. 11. A repeating of an animation or sound when it reaches the end.
  7. 12. Objects that are not animated.
  8. 17. Exact copy of an object, but its properties are not linked to the original.
  9. 18. Breaks down the pseudocode logic statement into condition events and action events.
  10. 19. The foundation of any computer program.
  11. 23. When a 2D image is used in a game
  12. 25. A person who is involved in the development of a video game.
  13. 27. Allows the user to give information to the computer.
  14. 32. The process of inputting commands that a machine will execute.
  15. 33. The person who creates images and graphics used in a game.
  16. 36. A program file that a computer can read and run.
  17. 37. Used mainly to provide artistic design to the scene. (Cannot Receive programming)
  18. 38. The process of changing computer codes, scripts, and other programming into a file that can run on a specific type of device.
Down
  1. 2. Movement of an object.
  2. 4. A visual effect placed between the frames to gradually move to the next frame.
  3. 5. The programming follows a logical design process that makes it easy to interpret an...
  4. 8. Describes what must exist or become true.
  5. 10. The process of matching the footsteps to the translation motion of the object.
  6. 13. Video screen that senses pressure or electrical resistance from your finger to activate commands.
  7. 14. Assigns programming to objects.
  8. 15. A list of computer commands.
  9. 16. Exact copy that inherits all the properties of the original object.
  10. 20. Uses an accelerometer to sense how quickly you move the device and at what angle it is being held.
  11. 21. Allow the computer to give you information.
  12. 22. Short sound file.
  13. 24. The collection of words and symbols.
  14. 26. A single action-reaction relationship for the game.
  15. 28. Things like the player avatar, obstacles, and rewards. (Receives programming)
  16. 29. Where you place game objects to create a scene.
  17. 30. Not actual programming code, rather it is based on English and used to record the programming logic.
  18. 31. When an executable is changed to make it compatible with a different device.
  19. 34. The smallest picture elements displayed on a video screen.
  20. 35. Long Sound file.