Across
- 1. objects that do not move
- 5. process of inputting commands the machine will execute
- 8. smallest element displayed
- 10. long sound file
- 11. repeating animation
- 14. visual effect between frames
- 16. how the user interacts with the game
- 17. object that can receive programming
- 18. person who creates images for a game
- 19. exact copy of an object
Down
- 2. copy with different properties
- 3. unprogrammable object
- 4. where objects are placed to create a scene
- 6. series of frames that make an animation
- 7. 2d image programmed for a game
- 9. short sound file
- 12. list of commands
- 13. person involved in the development of a videogame
- 14. movement of an object
- 15. Programmable Container
