game design vocab crossword

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Across
  1. 4. uses an accelerometer to sense how quickly you move the device and at what angle it is being held.
  2. 5. The process of matching the footsteps to the translation motion of the object
  3. 6. can receive programming.
  4. 8. The collection of words and symbols themselves
  5. 10. describes what occurs when the condition is met.
  6. 12. the process of inputting commands that a machine will execute.
  7. 14. the foundation of any computer program.
  8. 16. short sound file
  9. 18. a programmable container that can have an interaction or event.
  10. 21. smallest picture elements
  11. 23. a video screen that senses pressure or electrical resistance from your finger to activate commands.
  12. 24. a series of images, or frames, with slight differences that are played in sequence to create the illusion of movement
  13. 25. movement of an object
  14. 26. 2d image
  15. 27. an executable is changed to make it compatible with a different device,
  16. 29. a visual effect placed between the frames to gradually move to the next frame.
  17. 30. a repeating of an animation or sound when it reaches the end.
  18. 32. is a single action-reaction relationship for the game.
  19. 33. allow the user to give information to the computer.
  20. 34. a list of computer commands.
  21. 35. The process of changing computer codes, scripts, and other programming into a file that can run on a specific type of device
Down
  1. 1. Objects that are not animated
  2. 2. is not actual programming code
  3. 3. how the player (user) connects to (interfaces with) the game.
  4. 7. cannot receive programming.
  5. 9. game design software
  6. 11. a program file that a computer can read and run.
  7. 13. a person who is involved in the development of a video game
  8. 15. assigns programming to objects.
  9. 17. breaks down the pseudocode logic statement into condition events and action events.
  10. 19. an exact copy of an object, but its properties are not linked to the original.
  11. 20. long sound file
  12. 22. where you place game objects to create a scene
  13. 28. an exact copy that inherits all the properties of the original object.
  14. 31. describes what must exist or become true.