Across
- 4. uses an accelerometer to sense how quickly you move the device and at what angle it is being held.
- 5. The process of matching the footsteps to the translation motion of the object
- 6. can receive programming.
- 8. The collection of words and symbols themselves
- 10. describes what occurs when the condition is met.
- 12. the process of inputting commands that a machine will execute.
- 14. the foundation of any computer program.
- 16. short sound file
- 18. a programmable container that can have an interaction or event.
- 21. smallest picture elements
- 23. a video screen that senses pressure or electrical resistance from your finger to activate commands.
- 24. a series of images, or frames, with slight differences that are played in sequence to create the illusion of movement
- 25. movement of an object
- 26. 2d image
- 27. an executable is changed to make it compatible with a different device,
- 29. a visual effect placed between the frames to gradually move to the next frame.
- 30. a repeating of an animation or sound when it reaches the end.
- 32. is a single action-reaction relationship for the game.
- 33. allow the user to give information to the computer.
- 34. a list of computer commands.
- 35. The process of changing computer codes, scripts, and other programming into a file that can run on a specific type of device
Down
- 1. Objects that are not animated
- 2. is not actual programming code
- 3. how the player (user) connects to (interfaces with) the game.
- 7. cannot receive programming.
- 9. game design software
- 11. a program file that a computer can read and run.
- 13. a person who is involved in the development of a video game
- 15. assigns programming to objects.
- 17. breaks down the pseudocode logic statement into condition events and action events.
- 19. an exact copy of an object, but its properties are not linked to the original.
- 20. long sound file
- 22. where you place game objects to create a scene
- 28. an exact copy that inherits all the properties of the original object.
- 31. describes what must exist or become true.
