Game Design Vocabulary

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Across
  1. 1. uses an accelerometer to sense how quickly you move the device and at what angle it is being held.
  2. 3. a video screen that senses pressure or electrical resistance from your finger to activate commands.
  3. 4. breaks down the pseudocode logic statement into condition events and action events.
  4. 7. a programmable container that can have an interaction or event.
  5. 12. how the player (user) connects to (interfaces with) the game.
  6. 13. a repeating of an animation or sound when it reaches the end.
  7. 14. the process of inputting commands that a machine will execute.
  8. 15. an object that cannot receive programming.
  9. 16. The collection of words and symbols.
  10. 18. a list of computer commands.
  11. 19. an exact copy that inherits all the properties of the original object.
  12. 23. changing computer codes, scripts, and other programming into a file that can run on a specific type of device.
  13. 26. The process of matching the footsteps to the translation motion of the object.
  14. 28. a person who is involved in the development of a video game.
  15. 29. an object that can receive programming.
  16. 30. A long sound file.
  17. 31. a single action-reaction relationship for the game.
  18. 32. an exact copy of an object, but its properties are not linked to the original.
  19. 34. Objects that are not animated.
  20. 36. the process of inputting commands that a machine will execute.
  21. 37. a 2D image used in a game.
  22. 38. A short sound file.
  23. 39. what must exist or become true.
Down
  1. 2. allow the user to give information to the computer.
  2. 5. Movement of an object is referred to as.
  3. 6. a series of images, or frames, with slight differences that are played in sequence to create the illusion of movement.
  4. 8. When an executable is changed to make it compatible with a different device
  5. 9. Events.
  6. 10. where you place game objects to create a scene.
  7. 11. assigns programming to objects.
  8. 17. not actual programming code, rather it is based on English and used to record the programming logic.
  9. 20. what occurs when the condition is met.
  10. 21. a program file that a computer can read and run.
  11. 22. allow the computer to give you information.
  12. 24. the person who creates images and graphics used in a game.
  13. 25. a visual effect placed between the frames to gradually move to the next frame.
  14. 27. a logical design process that makes it easy to interpret.
  15. 33. the smallest picture elements displayed on a video screen.
  16. 35. Game-design software.