Across
- 2. object cannot receive programming. The background objects are used mainly to provide artistic design to the scene.
- 5. is a video screen that senses pressure or electrical resistance from your finger to activate commands.
- 7. uses an accelerometer to sense how quickly you move the device and at what angle it is being held.
- 11. are the smallest picture elements displayed on a video screen.
- 12. interfaces allow the computer to give you information.
- 13. is an exact copy of an object, but its properties are not linked to the original.
Down
- 1. an exact copy that inherits all the properties of the original object.
- 3. event describes what occurs when the condition is met.
- 4. can receive programming. Active objects are things like the player avatar, obstacles, and rewards.
- 6. When a 2D image is used in a game
- 8. is a person who is involved in the development of a video game.
- 9. set is a series of images, or frames, with slight differences that are played in sequence to create the illusion of movement.
- 10. interfaces allow the user to give information to the computer.
- 12. is a programmable container that can have an interaction or event. The object can also receive a sprite
