Game Design Vocabulary

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Across
  1. 2. object cannot receive programming. The background objects are used mainly to provide artistic design to the scene.
  2. 5. is a video screen that senses pressure or electrical resistance from your finger to activate commands.
  3. 7. uses an accelerometer to sense how quickly you move the device and at what angle it is being held.
  4. 11. are the smallest picture elements displayed on a video screen.
  5. 12. interfaces allow the computer to give you information.
  6. 13. is an exact copy of an object, but its properties are not linked to the original.
Down
  1. 1. an exact copy that inherits all the properties of the original object.
  2. 3. event describes what occurs when the condition is met.
  3. 4. can receive programming. Active objects are things like the player avatar, obstacles, and rewards.
  4. 6. When a 2D image is used in a game
  5. 8. is a person who is involved in the development of a video game.
  6. 9. set is a series of images, or frames, with slight differences that are played in sequence to create the illusion of movement.
  7. 10. interfaces allow the user to give information to the computer.
  8. 12. is a programmable container that can have an interaction or event. The object can also receive a sprite