Game Design Vocabulary by Jonathan

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Across
  1. 3. When an executable is changed to make it compatible with a different device
  2. 4. Assigns programming to objects
  3. 5. Describes what occurs when the condition is met
  4. 7. The smallest picture elements displayed on a video screen
  5. 12. The foundation of any computer program
  6. 15. The process of changing computer codes, scripts, and other programming into a file that can run on a specific type of device
  7. 16. Allows the user to give information to the computer
  8. 18. A programmable container that can have an interaction or event
  9. 20. The term that refers to the movement of an object
  10. 22. A video screen that senses pressure or electrical resistance from your finger to activate commands
  11. 23. The process of inputting commands that a machine will execute
  12. 26. An exact copy that inherits all the properties of the original object
  13. 31. A quick way of documenting the action and reaction of an event so it can be coded later in the programming language
  14. 33. A program file that a computer can read and run
  15. 34. The programming follows a logical design process that makes it easy to interpret
  16. 36. The collection of words and symbols
  17. 38. A single action-reaction relationship for the game
Down
  1. 1. How the player(user) connects/interacts (interfaces with) the game
  2. 2. A visual effect placed between the frames to gradually move to the next frame
  3. 6. Describes what must exist or become true
  4. 8. Where you place game objects to create a scene
  5. 9. The process of matching the footsteps to the translation motion of the object
  6. 10. Breaks down the pseudocode logic statement into condition events and action events.
  7. 11. A short sound file
  8. 13. Allows the computer to give you information
  9. 14. The person who creates images and graphics used in a game
  10. 17. Can receive programming
  11. 19. Cannot receive programming
  12. 21. A 2D image used in a game
  13. 24. Game-design software that makes the job of computer programming much easier
  14. 25. Objects that are not animated
  15. 27. A series of images, or frames, with slight differences that are played in sequence to create the illusion of movement
  16. 28. A long sound file
  17. 29. A repeating of an animation or sound when it reaches the end
  18. 30. The use of an accelerometer to sense how quickly you move the device and at what angle it is being held
  19. 32. A person who is involved in the development of a video game.
  20. 35. A list of computer commands
  21. 37. An exact copy of an object, but its properties are not linked to the original