Across
- 3. When an executable is changed to make it compatible with a different device
- 4. Assigns programming to objects
- 5. Describes what occurs when the condition is met
- 7. The smallest picture elements displayed on a video screen
- 12. The foundation of any computer program
- 15. The process of changing computer codes, scripts, and other programming into a file that can run on a specific type of device
- 16. Allows the user to give information to the computer
- 18. A programmable container that can have an interaction or event
- 20. The term that refers to the movement of an object
- 22. A video screen that senses pressure or electrical resistance from your finger to activate commands
- 23. The process of inputting commands that a machine will execute
- 26. An exact copy that inherits all the properties of the original object
- 31. A quick way of documenting the action and reaction of an event so it can be coded later in the programming language
- 33. A program file that a computer can read and run
- 34. The programming follows a logical design process that makes it easy to interpret
- 36. The collection of words and symbols
- 38. A single action-reaction relationship for the game
Down
- 1. How the player(user) connects/interacts (interfaces with) the game
- 2. A visual effect placed between the frames to gradually move to the next frame
- 6. Describes what must exist or become true
- 8. Where you place game objects to create a scene
- 9. The process of matching the footsteps to the translation motion of the object
- 10. Breaks down the pseudocode logic statement into condition events and action events.
- 11. A short sound file
- 13. Allows the computer to give you information
- 14. The person who creates images and graphics used in a game
- 17. Can receive programming
- 19. Cannot receive programming
- 21. A 2D image used in a game
- 24. Game-design software that makes the job of computer programming much easier
- 25. Objects that are not animated
- 27. A series of images, or frames, with slight differences that are played in sequence to create the illusion of movement
- 28. A long sound file
- 29. A repeating of an animation or sound when it reaches the end
- 30. The use of an accelerometer to sense how quickly you move the device and at what angle it is being held
- 32. A person who is involved in the development of a video game.
- 35. A list of computer commands
- 37. An exact copy of an object, but its properties are not linked to the original
