Across
- 3. Characters, props, and scenery in Unity
- 6. The rendered, platform-specific output
- 9. A collection of vertices, edges, and faces
- 12. The act of creating a game
- 13. A game version that contains all major features and assets.
- 15. Translating a game into multiple languages
- 16. Utilizing real-life laws of physics in games to make movement and environmental behaviors more realistic.
- 17. Interactive objects in a game.
- 18. The creation of an instance.
- 19. Games that offer quick entry into gameplay through minimal mechanics.
- 22. The connection between two vertices of an angle
- 23. The process of applying textures to GameObjects.
- 25. An in-game character or object
Down
- 1. Finding and removing bugs in a game
- 2. A pre-rendered lighting system
- 4. A typically customized, reusable version of a GameObject.
- 5. Testing a game for its overall quality
- 7. A feature in Unity for creating cinematic content, game-play sequences, audio sequences, and complex particle effects.
- 8. The entire editable area in which a game can be built.
- 10. A GameObject that receives components for functionality
- 11. An invisible object created around another GameObject
- 14. region An area of a game that is optimized for rendering GameObjects and terrain.
- 20. Another word for coding or programming; the act of writing code.
- 21. an in-game entity
- 24. A point in 2D or 3D space
