Game Design Words

12345678910111213141516171819202122232425
Across
  1. 3. Characters, props, and scenery in Unity
  2. 6. The rendered, platform-specific output
  3. 9. A collection of vertices, edges, and faces
  4. 12. The act of creating a game
  5. 13. A game version that contains all major features and assets.
  6. 15. Translating a game into multiple languages
  7. 16. Utilizing real-life laws of physics in games to make movement and environmental behaviors more realistic.
  8. 17. Interactive objects in a game.
  9. 18. The creation of an instance.
  10. 19. Games that offer quick entry into gameplay through minimal mechanics.
  11. 22. The connection between two vertices of an angle
  12. 23. The process of applying textures to GameObjects.
  13. 25. An in-game character or object
Down
  1. 1. Finding and removing bugs in a game
  2. 2. A pre-rendered lighting system
  3. 4. A typically customized, reusable version of a GameObject.
  4. 5. Testing a game for its overall quality
  5. 7. A feature in Unity for creating cinematic content, game-play sequences, audio sequences, and complex particle effects.
  6. 8. The entire editable area in which a game can be built.
  7. 10. A GameObject that receives components for functionality
  8. 11. An invisible object created around another GameObject
  9. 14. region An area of a game that is optimized for rendering GameObjects and terrain.
  10. 20. Another word for coding or programming; the act of writing code.
  11. 21. an in-game entity
  12. 24. A point in 2D or 3D space