Across
- 2. represent characters, props and scenery
- 6. a special area, typically a dungeon, that generates a new copy of the location for each group, or for a certain number of players, that enters the area
- 7. A project is defined as a sequence of tasks that must be completed to attain a certain outcome
- 8. sound, especially when recorded, transmitted, or reproduced
- 10. Software development life cycle (SDLC), is a development strategy that encompasses the process, methods, and tools which is used to do the software development
- 12. A spoken or written account of connected events
- 13. a person in a novel, play, game or film
- 16. a section or part of a game
- 17. a type of user interface through which users interact with electronic devices (graphical user interface)
- 18. the live creation of a character, item or NPC
- 20. process of developing a video game
- 22. communication outlets or tools used to store and deliver information or data
Down
- 1. Mathematics, science, and computer programming are all based on logical reasoning. Logic defines a set of rules
- 3. is a person or any other entity acting in a game.
- 4. art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purpose
- 5. a computer graphic which may be moved on-screen and otherwise manipulated as a single entity
- 9. means that the game requires a constant exchange of messages between the game and its player
- 11. is an activity or sport usually involving skill, knowledge, or chance
- 14. horthand for anything that goes into a video game – characters, objects, sound effects, maps, environments
- 15. a set of related events, movements, or items that follow each other in a particular order
- 19. Waterfall is a classical SDLC methodology that follows logical progression of linear and sequential phases within the project lifecycle process
- 21. Integrated Development Environment, is a software application that combines all of the features and tools needed by a software developer
