Across
- 2. A gaming technology that offers players an immersive experience in a simulated 3D environment, by wearing a headset or glasses and holding specialized motion-tracking controllers.
- 4. the part of the graphics engine that draws 3D primitives, usually triangles or other simple polygons. In most implementations, the rendering engine is responsible for interpolation of edges and 'filling in' the triangle.
- 5. a pixel by pixel image.
- 7. The overall experience of playing a game, including the UI, game design, performance, stability, and playability.
- 8. A gaming technology that overlays game elements onto a view of the real world, usually using a smart phone camera or specialized glasses.
- 9. Term for any bit of content that the development team creates and puts into the game, including art, sound effects, music, models, animations, game levels, etc.
- 10. a collection of polygons—vertices, edges, and faces—that form the model's surface
- 11. A software component inside a game engine, which can make the game more realistic by simulating real-world physics such as gravity, particle motion, and collisions between objects.
- 12. Visual elements of the game that are interactable but exist outside of the game world, such as menus, heads-up display, on-screen buttons, etc.
- 14. video games on an electronic device which connects to a television or monitor and is operated with a controller
- 15. The building blocks of all 2D or 3D objects (usually triangles) used to form the surfaces and skeletons of rendered objects.
Down
- 1. A specific frame in an animation where a change takes place to the animated object’s position, rotation, scale, or other attribute.
- 3. a point in 3D space with a particular location, usually given in terms of its x, y, and z coordinates.
- 6. The process of playing a game, and then giving feedback to the developers to help them improve the game’s pacing, mechanics, difficulty, and overall level of fun.
- 11. a minute area of illumination on a display screen, one of many from which an image is composed.
- 13. a framework or guide that helps systematically develop and organize a video game's creative and technical aspects
- 16. A detailed document that outlines all aspects of the game’s intended design. Can include information such as story, characters, key game mechanics, monetization, and more.
