Across
- 2. A term used to describe any piece of artwork (2D or 3D) used in the creation of a game, including characters, textures, backgrounds, and UI elements.
- 5. The arrangement of visual elements in an artwork, including balance, contrast, emphasis, movement, proportion, and rhythm.
- 7. The process of creating a preliminary model of a game (or game component), allowing designers and developers to explore ideas and concepts before full-scale production.
- 8. A visual representation using drawings and illustrations in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic, or interactive media sequence, including interactive media such as video games and virtual reality applications.
- 10. The process of creating motion and shape change illusion by means of the rapid display of a sequence of static images that minimally differ from each other.
Down
- 1. An open-source 3D creation suite that supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, and motion tracking.
- 3. The process of creating a sequence of drawings to visualize the narrative, scenes, and transitions in games, similar to those used in film production.
- 4. The process of creating the bone structure of a 3D model to allow the game developers to animate it.
- 6. A 2D bitmap graphic integrated into a larger scene, often used for characters, objects, and icons in 2D games.
- 9. A technique used to depict depth perception in 3D models or illustrations by varying the level of darkness.
- 11. The surface detail of a 3D object, given through an image or a set of images known as texture maps, which add color, pattern, and possibly also surface roughness to the object.
