Game Illustrator

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Across
  1. 1. A term used to describe any piece of artwork (2D or 3D) used in the creation of a game, including characters, textures, backgrounds, and UI elements.
  2. 3. The arrangement of visual elements in an artwork, including balance, contrast, emphasis, movement, proportion, and rhythm.
  3. 6. A 2D bitmap graphic integrated into a larger scene, often used for characters, objects, and icons in 2D games.
  4. 8. An open-source 3D creation suite that supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, and motion tracking.
  5. 10. The process of creating motion and shape change illusion by means of the rapid display of a sequence of static images that minimally differ from each other.
  6. 11. The process of creating a preliminary model of a game (or game component), allowing designers and developers to explore ideas and concepts before full-scale production.
Down
  1. 2. The process of creating a sequence of drawings to visualize the narrative, scenes, and transitions in games, similar to those used in film production.
  2. 4. A visual representation using drawings and illustrations in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic, or interactive media sequence, including interactive media such as video games and virtual reality applications.
  3. 5. The surface detail of a 3D object, given through an image or a set of images known as texture maps, which add color, pattern, and possibly also surface roughness to the object.
  4. 7. A technique used to depict depth perception in 3D models or illustrations by varying the level of darkness.
  5. 9. The process of creating the bone structure of a 3D model to allow the game developers to animate it.