Across
- 2. A label for a characteristic of a sprite, such as its location and appearance.
- 3. A character on the screen with properties that describe its location, movement, and look.
- 5. Part of a program that does not work correctly.
- 8. uses a series of pictures to create the illusion of smooth movement.
- 10. break a problem down into smaller pieces
- 12. A precise sequence of instructions for processes that can be executed by a computer.
Down
- 1. the way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot.
- 4. An algorithm that has been coded into something that can be run by a machine.
- 6. Additional information provided as input to a block to customize its functionality
- 7. the white area where you drag and drop commands to build your program.
- 9. Finding and fixing problems in an algorithm or program.
- 11. A label for a piece of information used in a program.
