Game Lab

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Across
  1. 2. A label for a characteristic of a sprite, such as its location and appearance.
  2. 3. A character on the screen with properties that describe its location, movement, and look.
  3. 5. Part of a program that does not work correctly.
  4. 8. uses a series of pictures to create the illusion of smooth movement.
  5. 10. break a problem down into smaller pieces
  6. 12. A precise sequence of instructions for processes that can be executed by a computer.
Down
  1. 1. the way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot.
  2. 4. An algorithm that has been coded into something that can be run by a machine.
  3. 6. Additional information provided as input to a block to customize its functionality
  4. 7. the white area where you drag and drop commands to build your program.
  5. 9. Finding and fixing problems in an algorithm or program.
  6. 11. A label for a piece of information used in a program.