Across
- 1. Engine Handles realistic movement and collisions
- 3. Programs that control visual effects
- 6. The behavior and decision-making logic of non-player characters
- 10. A technique for managing complexity in 3D graphics by using simpler models for objects that are farther away from the camera to improve performance.
- 12. An invisible geometric shape attached to a character or object used to detect collisions and register hits or interactions
- 13. Writes code for gameplay mechanics, fixes bugs, refines tools
Down
- 1. Creating content like levels, environments or items algorithmically rather than manually
- 2. Control Manages code changes across teams
- 3. Software Development kit
- 4. Errors in code causing malfunctions
- 5. A common project management term where a project's requirements or scope expand beyond its original goals, often leading to delays and increased costs
- 7. Programmer Develops software for designers
- 8. Programmer Works on the core game engine
- 9. The core software framework
- 11. Any creative element used in a game, such as 3D models, sound effects, music, textures, or animations
