Across
- 1. values typed into game lab
- 5. an algorithm that has been coded into something
- 6. remembering the code
- 7. a character on the screen with properties
- 8. a label for a piece of information in a program
- 10. finding and fixing problems in an algorithm
Down
- 2. additional input to a block to customize it
- 3. matching the code and turning it into pictures
- 4. shapes shown on the game lab screen
- 9. part of a program that does not work correctly