Gamification faculty development

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Across
  1. 2. Applying gaming elements such as competition and prizes to non-game tasks
  2. 5. the background and context which adults bring to learning
  3. 6. One advantage of gamification
  4. 7. The principle of adult learning theory that describes how adult learners need to see upfront how a subject relates to their lives
  5. 8. Teaching adults (as opposed to teaching children)
  6. 9. Learning strategy including quizzes, flashcards, and practice questions
  7. 11. Common web app that turns quizzes into an interactive game
  8. 12. Theory explaining how adults learn differently from children
Down
  1. 1. TV game show that's often used as a classroom review activity
  2. 2. The strategy of using games to accomplish educational goals
  3. 3. Gamification can increase this for learners
  4. 4. Learning strategy based around "guessing" that increases memory once learners receive the correct answer
  5. 10. 20th century educator who first described adult learning theory