Across
- 2. Applying gaming elements such as competition and prizes to non-game tasks
- 5. the background and context which adults bring to learning
- 6. One advantage of gamification
- 7. The principle of adult learning theory that describes how adult learners need to see upfront how a subject relates to their lives
- 8. Teaching adults (as opposed to teaching children)
- 9. Learning strategy including quizzes, flashcards, and practice questions
- 11. Common web app that turns quizzes into an interactive game
- 12. Theory explaining how adults learn differently from children
Down
- 1. TV game show that's often used as a classroom review activity
- 2. The strategy of using games to accomplish educational goals
- 3. Gamification can increase this for learners
- 4. Learning strategy based around "guessing" that increases memory once learners receive the correct answer
- 10. 20th century educator who first described adult learning theory
