Across
- 2. Occurs when the result of a calculation is too large to fit in the available bits.
- 5. Permanent storage when all software and data is stored.
- 7. How often we take a measurement (e.g. of a sound). (2 words)
- 11. The Internet is the most famous example of this type of network. (3 words)
- 12. A way of representing an algorithm as a 'universal' programming language.
- 16. Proving your identity.
- 18. A sorting algorithm that divides data into ever-smaller groups, sorts those, then recombines them. (2 words)
- 20. Input device for sound.
- 25. A type of error in code which prevents it from running because it does not follow the rules of the programming language.
- 26. A value that cannot be altered.
- 27. The preferred way to represent binary negatives. (2 words)
- 28. One instruction, currently being executed, is stored here. (2 words)
- 29. Operation used to multipy or divide a binary number by powers of 2. (2 words)
- 31. A standard way of providing authentication.
- 33. A value passed to a subprogram / function.
- 34. Output device for sound.
- 35. The idea of using the fetch-decode-execute cycle is known as the (blank)(blank) model. (2 words)
- 37. Harddisk capacity is often measured in this unit.
- 38. A network with a central hub to which all computers are connected.
- 39. Probably the most common type of output device
- 40. Is this output device environmentally friendly?
Down
- 1. Programming languages that are almost English-like. (3 words)
- 3. A way of communicating without cables.
- 4. Number system using 0-9 and A-F.
- 5. The instructions a programmer types to create a program (2 words)
- 6. All program instructions are stored here as they wait to be fetched.
- 8. An activity performed by an ethical hacker to test a network's security. (2 words)
- 9. A way of specifying the location of a website or a resource online.
- 10. A network where there is no server - all clients are equal. (3 words)
- 13. Storage devices that save data electronically using tiny circuits. (2 words)
- 14. Refers to storage systems that lose their data when the power is removed.
- 15. A separate module of a program, that can be 'called' from different places and reused.
- 17. Input device used in games, but also in places like aircraft.
- 19. A set of rules for how computers should communicate.
- 21. Protection of systems against theft, vandalism, etc. (2 words)
- 22. Part of the OS that interacts with the user. (2 words)
- 23. Manages the hardware and other software. (2 words)
- 24. Programs that help with maintenance tasks such as backing up. (2 words)
- 30. Recreates part of real life, such as an aircraft flight or the earth's climate.
- 32. Modern way of representing text, using 2 or more bytes.
- 36. A network where every computer is connected to every other computer.
