Across
- 1. A set of instructions written in a programming language.
- 2. The rules that define the structure of a programming language.
- 5. Type: Specifies the type of data a variable can hold (e.g., integer, string, boolean).
- 9. Similar to an array, but often more flexible depending on the language.
- 10. A sequence of characters, often used to represent text.
- 11. A data type that represents true or false.
- 13. A value passed to a function to customize its behaviour.
- 14. A statement that evaluates to true or false (e.g., if, else statements).
Down
- 1. A value that does not change during program execution.
- 3. A step-by-step procedure or formula for solving a problem.
- 4. A storage location identified by a name that holds data.
- 6. A block of code designed to perform a specific task, which can be reused.
- 7. The process of finding and fixing errors in code.
- 8. A way to repeat a block of code (e.g., for, while loops).
- 12. A collection of elements, usually of the same data type, stored in a list-like format.
