Across
- 3. focus on physical challenges that require hand-eye coordination and quick reflexes.
- 4. a gameplay element that provides the player a great degree of creativity to interact with, usually without any predetermined goal, or alternatively with a goal that the player sets for themselves.
- 5. a genre of fiction whose purpose is to create feelings of fear, dread, repulsion, and terror in the audience
- 7. a diverse super-category of video games, generally designed to closely simulate real world activities.
- 8. involves shooting enemies and other targets and in which a player views the action as though through the eyes of the character they are controlling
Down
- 1. featuring two-dimensional graphics where the player controls a character jumping or climbing between solid platforms at different positions on the screen
- 2. a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield
- 6. a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time".