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Across
  1. 3. A group of computers connected to each other in order to send and receive data.
  2. 5. Rules followed by two devices when they interact.
Down
  1. 1. A program that requests information from other programs or processes.
  2. 2. Architectural element to enhance the response time of applications running on mobile devices by utilizing high-bandwidth wireless connectivity, low latency, and hosting cloud computing resources, like virtual machines, physically closer to the devices accessing them.
  3. 4. A set of similar data that saves in a sequential form