Across
- 2. contains all lines of code attached to a node
- 4. the building blocks of a game
- 6. the node at the top of the scene tree that identifies the scene of a game
- 8. a message that other nodes can listen for and respond to
- 10. the structural representation that related each node within a scene
- 11. the area that displays all the game files
Down
- 1. The first window displayed when the Godot engine is opened.
- 3. the sign to click on to add a new node
- 5. the tab where programmers access a node's properties
- 7. a character or object that is integrated into a scene
- 9. tab that allows for customization of nodes through signals and groups
