Gotta Catch 'Em All, Pokemon

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Across
  1. 3. The text says Tajiri was diagnosed with "____ spectrum disorder" at a young age. This lifelong condition affects how people learn, communicate, and solve problems.
  2. 7. The word that completes "autism spectrum ____." The text describes it as a lifelong developmental difference.
  3. 8. The title you earn when you win the final tournament. The game ends when the player becomes this.
  4. 9. The passage says "remarkable ____ and persistence" is a trait some people with ASD have. Tajiri showed this when studying bugs and taking apart games
  5. 10. To swap or exchange. Players can do this with their monsters — giving one to another player and getting one back.
  6. 11. To fight. Players use their monsters to do this against many different characters throughout the game.
Down
  1. 1. Short for "pocket monsters." The name of the famous video game series Satoshi Tajiri created.
  2. 2. To catch and keep something. In the game, players weaken monsters first so they can do this to them.
  3. 4. A trusted teacher or guide. The text says Tajiri had a few of these who helped him and his team develop the first Pokémon games.
  4. 5. A printed publication with articles. Before making games, Tajiri published one of these about video games called Game Freak.
  5. 6. Bugs! Tajiri spent hours collecting and studying these as a child. His love for them inspired many of the monster characters in Pokémon.
  6. 8. To gather as many as you can. In the game, players try to do this with all the monsters — "Gotta catch 'em all!"