Across
- 3. The text says Tajiri was diagnosed with "____ spectrum disorder" at a young age. This lifelong condition affects how people learn, communicate, and solve problems.
- 7. The word that completes "autism spectrum ____." The text describes it as a lifelong developmental difference.
- 8. The title you earn when you win the final tournament. The game ends when the player becomes this.
- 9. The passage says "remarkable ____ and persistence" is a trait some people with ASD have. Tajiri showed this when studying bugs and taking apart games
- 10. To swap or exchange. Players can do this with their monsters — giving one to another player and getting one back.
- 11. To fight. Players use their monsters to do this against many different characters throughout the game.
Down
- 1. Short for "pocket monsters." The name of the famous video game series Satoshi Tajiri created.
- 2. To catch and keep something. In the game, players weaken monsters first so they can do this to them.
- 4. A trusted teacher or guide. The text says Tajiri had a few of these who helped him and his team develop the first Pokémon games.
- 5. A printed publication with articles. Before making games, Tajiri published one of these about video games called Game Freak.
- 6. Bugs! Tajiri spent hours collecting and studying these as a child. His love for them inspired many of the monster characters in Pokémon.
- 8. To gather as many as you can. In the game, players try to do this with all the monsters — "Gotta catch 'em all!"
