Across
- 3. add internal or external threads to cylindrical geometry. threads can be cosmetic or modeled on the geometry
- 4. creates a transitional shape between two or more sketch profiles or planar faces
- 9. adds thickness to surface faces to create a solid body
- 12. reports the interference between selected solid bodies or components
- 13. locks components together and removes all degrees of freedom
- 14. creates a solid torus
- 16. scales sketch objects, bodies, or components
- 17. bevels the edges of a solid or surface body by removing material from exterior edges or adding material to interior edges
- 19. creates a solid coil
- 21. creates, joins, or removes volumes using bounding volumes formed by tool selections
- 22. rounds the edges of a solid body by adding material to interior edges and removing material from exterior edges
- 23. creates new bodies by dividing selected bodies using a profile, face, or plane
- 24. creates a copy of select faces, bodies, features, or components, mirrored across a plane
Down
- 1. creates a construction plane at the midpoint between two faces or work planes. use the construction plane as a sketch plane or as input for modeling tools like split body
- 2. removes material from a part interior, creating a hollow cavity with walls of a specified thickness
- 5. creates a construction plane that is tangent to a cylindrical or conical face
- 6. position components relative to each other in an assembly, then defines the relative motion between them
- 7. joins, cuts, or intersects two or more solid bodies to create a single solid body
- 8. select two straight edges. the centerline is created between them
- 10. rotates and slides a component on a single axis
- 11. revolves a sketch profile or planar face around a selected axis
- 15. sweeps a sketch profile or planar face along a selected path
- 18. rotates a component around the joint origin
- 20. applies a fixed or parting line draft angle to planar faces
- 21. creates a view of the referenced design
