Hannah Penuel

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Across
  1. 3. A visual design principle, involving size and color, which designers use to show the importance of each page/screen's content.
  2. 8. The principle of design where the same image, line, pattern is used over and over.
  3. 10. Preparing material by correcting, condensing, or modifying.
  4. 11. The fixed number of pixels that a screen can display and the density of pixels within a digital image.
  5. 12. An image which has been simplified but retains a visual to something recognizable.
  6. 14. The visual quality of a digital image expressed in ppi-pixels per inch on screen or dpi-dots per inch in printing.
  7. 18. When all design elements are equal on both sides of a central line.
  8. 21. The printing of the design that goes beyond the final trim edge of any piece of printed artwork.
  9. 23. Where all separate elements come together to form a whole. It all comes together to form one cohesive design.
  10. 24. When elements radiate from a central point, creating balance.
Down
  1. 1. Including elements within the design that look measurably different from one another.
  2. 2. Referring to regular placement or repetition of elements of art to create a sense of movement in a work of art.
  3. 4. The part of the design that catches the viewer's attention.
  4. 5. The measure of resolution of printers or scanners.
  5. 6. Made up of various components to make a whole, using elements, principles, function.
  6. 7. Electronically processed images composed of bits and bytes of computer memory, created on a computer using software.
  7. 9. Ideas applied to the organization of the elements of art in a composition.
  8. 13. The final size of your print product after it's been cut, represented by the blue line in Adobe Illustrator.
  9. 15. When graphics and texts are not equal on both sides of a central line.
  10. 16. The smallest unit of a digital image or graphic that can be displayed and represented on a digital display device.
  11. 17. Combining elements of art using diversity and change.
  12. 19. A full size scale model of a design or device, used for teaching, demonstration, design evaluation, promotion, and other purposes.
  13. 20. A physical or digital collage that can arrange images, materials, texts, and any other design elements into a format that's representative of the final design's style.
  14. 22. One of the principles of design that deals with placement of images, perspective, and shading.
  15. 25. The visual weight of objects, colors, texture, and space.