Harrah College of Hospitality Activity Sheet

123456789101112131415161718
Across
  1. 4. Tools, equipment, and systems developed through scientific knowledge for practical purposes, often involving electronic devices and computer systems.
  2. 7. Places designed for relaxation or recreation, often offering various amenities such as lodging, dining, and recreational activities.
  3. 9. Adherence to laws, regulations, and standards set by authorities or governing bodies.
  4. 13. Activities that provide amusement, enjoyment, or relaxation, often for an audience.
  5. 14. The process of promoting and selling products or services, including advertising and market research.
  6. 16. The process of teaching and learning specific skills or knowledge to improve performance.
  7. 17. Planned and organized occurrences, often for entertainment, education, or celebration.
  8. 18. Facilities that house and accommodate certain types of gambling activities.
Down
  1. 1. The total income generated by a business from its primary operations.
  2. 2. The activity of traveling for pleasure, often to visit new places and experience different cultures.
  3. 3. The way a business or organization carries out its day-to-day activities to achieve its goals efficiently.
  4. 5. The friendly and generous reception and entertainment of guests, visitors, or strangers.
  5. 6. A sport in which players use clubs to hit balls into a series of holes on a course in as few strokes as possible.
  6. 7. A place where people pay to eat meals prepared and served on the premises.
  7. 8. Competitive video gaming, often with organized leagues, tournaments, and professional players.
  8. 9. A style or method of cooking, especially as characteristic of a particular country, region, or establishment.
  9. 10. The process of buying goods or services for a business or personal use.
  10. 11. Providing food and beverage services for events, parties, or gatherings, often on a large scale.
  11. 12. The management of money, including budgeting, investing, and financial planning.
  12. 15. Engaging in playing electronic, board, or video games for entertainment.