Harry Potter

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Across
  1. 1. Street of wizard shops devoted to the Dark Arts. Shops include Borgin and Burkes.
  2. 6. Magical creatures that can find buried treasure. They are black and fluffy with long snouts and spade-like feet.
  3. 8. Incantation of the spell that causes a wand-tip to flare with magical light.
  4. 10. Magical mirror that shows the onlooker their heart's desire.
  5. 13. Half-man, half-horse creatures.
  6. 15. Quidditch player who tries to catch the Golden Snitch.
  7. 16. Snake-like creature whose gaze will turn you to stone.
  8. 18. Incantation for a spell causing teeth to grow.
  9. 19. Water plant which, if eaten causes you to temporarily grow gills and fins, permitting you to breathe underwater.
  10. 21. Wizarding sweets that burn holes in your tongue. Available at Honeydukes in Hogsmeade.
  11. 22. Magical art of telling the future using tea leaves, crystal balls and so forth.
  12. 25. Stone basin which enables one to view thoughts and memories that they have captured.
  13. 27. Incantation for the spell to conjure a sling for a broken limb.
  14. 28. Wizarding letter which, when opened, shrieks and howls at the reader in an extremely loud voice. Comes in a red envelope and is usually sent by someone who is very angry.
  15. 29. Someone who despite being born into a wizarding family has little or no magical ability. However, they are able to see Dementors.
  16. 31. Shape-shifter that takes on the likeness of your worst fear.
  17. 35. Ears Invented by the Weasley twins, Fred and George, these spying devices look like long pieces of flesh-coloured string. They can slither under doors to enable the owner to overhear conversations from a distance, but they can't get past an Imperturbable Charm.
  18. 36. Used together with the name of an object that needs to be moved, this incantation magically mobilises inanimate objects without physical effort.
  19. 41. Spell to conjure up the Dark Mark.
  20. 42. Emergency bus that transports witches and wizards to any destination. One need only hold out their wand hand to stop the bus.
  21. 43. Competition between the three largest European schools of witchcraft and wizardry
  22. 45. Bronze wizarding money.
  23. 47. Fire-Making Spell.
  24. 50. Magical creature that has the front legs, wings and head of an eagle, and the body, hind legs and tail of a horse.
Down
  1. 2. The sealing of the mind against magical intrusion and influence by a witch or wizard skilled at Legilimency.
  2. 3. Gold wizarding money.
  3. 4. The wizarding national sport.
  4. 5. Wizarding sweet shop in Hogsmeade.
  5. 7. Wizarding bookshop in Diagon Alley.
  6. 9. A giant black dog taken to be an omen of death.
  7. 11. Indistinguishable from a hedgehog but very defensive, and if offered food it assumes it is being poisoned or lured into a trap and will savage the person's garden plants and ornaments.
  8. 12. Magical glass ball, the size of a large marble, filled with white smoke. The smoke turns red to tell you that there is something you have forgotten to do.
  9. 14. the art of turning one thing into another.
  10. 17. Quidditch player who tries to score using the Quaffle.
  11. 20. Incantation of the Disarming Charm, a basic spell to disarm an opponent by making their wand fly out of their hand.
  12. 23. Glittering powder that allows witches and wizards to travel magically via the Floo Network by throwing the powder into a fireplace, stepping into the flames, and naming their destination.
  13. 24. Wizard who can talk to snakes
  14. 26. Diagon Alley wand shop. 'Makers of Fine Wands since 382 BC'.
  15. 30. Frothy, buttery drink drunk by witches and wizards.
  16. 32. Incantation of the spell that opens locked things such as doors and windows.
  17. 33. A positive force that protects against Dementors
  18. 34. A witch or wizard who can at will transform into a specific animal.
  19. 37. Creature who feeds on the happy emotions of humans.
  20. 38. Sign of the Death Eaters: a skull with a serpent emerging from its mouth.
  21. 39. A witch or wizard who can change their appearance at will.
  22. 40. Hourglass that allows the wearer to travel back in time.
  23. 44. Large tree in the grounds of Hogwarts that hits anything that comes too close to it.
  24. 46. The wizard bank in London, with vaults far below the streets, run by goblins.
  25. 48. Red ball used for scoring in Quidditch.
  26. 49. Fastest, most technologically advanced broomstick during Harry’s third year at Hogwarts. Can accelerate from 0 to 150 miles per hour in ten seconds.