Across
- 2. ___ improves collaboration between teammates.
- 3. "We don't quit playing because we ___ older; we ___ older because we quit playing."
- 7. Fun and ___ don't have to be opposite poles.
- 10. ___is increased in employees when they have friends at work.
- 11. Leaders who participate in fun activities set a positive example of ___ in the workplace.
- 12. Happy workers are ___% more productive than unhappy workers.
- 14. What is "fun at different times for different people?"
- 18. ___ are nearly twice as likely to feel lonely as other workers.
Down
- 1. Teams that ___ as fun are more likely to have highly engaged employees.
- 4. There's no need to wait for "___" fun from a Social Committee.
- 5. Employees with ___ at work are twice as likely to be engaged as those without them.
- 6. 2 Coworkers x Fun = ___ Collaboration.
- 8. The hormone, ___, linked to trust and motivation, is released in response to social contact at work.
- 9. "Find a job you enjoy doing, and you will never have to work a day in your life," Mark ___.
- 13. How many hours per week does the average American spend at work?
- 15. Workplace ___ and low morale are on the rise.
- 16. The ___ is full of workplace fun resources.
- 17. Serves as "flatteners" that lower the barriers between employees.
- 18. ___ has risen in the workplaces in recent years, making fun more essential.
- 19. Introducing ___ ways to create fun in the workplace is the ultimate win-win.
