HCI

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Across
  1. 2. The Māori principle of guardianship and protection
  2. 5. An example of an interface for managing playlists
  3. 7. Information provided to the user about the system's status
  4. 10. The state or condition of the system
  5. 12. A Māori principle concerning empathy and compassion
  6. 14. Consistency between unrelated products or systems
  7. 16. A Danish researcher known for his 10 usability heuristics
  8. 17. Small pictures representing actions or objects
  9. 20. Designing software for a diverse range of people
  10. 21. Consistency within a single application or family of products
  11. 23. A list of commands or options available to the user
  12. 26. A 'rule of thumb' used to critique an interface
  13. 28. Reverses the last 'undo' action
  14. 29. A function that allows users to reverse their actions
  15. 30. The Māori term for macrons over a vowel
Down
  1. 1. How suitable an interface is for a particular task
  2. 3. A specific action a user wants to accomplish
  3. 4. The visual appeal of an interface
  4. 6. A low-fidelity prototype used to plan layout
  5. 8. Keystrokes that provide quicker access to functions, also called accelerators
  6. 9. A Māori principle based on showing respect for a person's mana
  7. 11. A 'golden rule' of HCI, ensuring predictability
  8. 13. The design of text characters
  9. 15. The arrangement of elements on a page
  10. 18. An open-source image manipulation software
  11. 19. A design principle focusing on simplicity and clarity
  12. 22. To remember information from one part of a dialogue to another
  13. 24. A feature that reverses the last action
  14. 25. A 3D modelling software package mentioned as a studied interface
  15. 27. Identifying items or options when they are visible