Across
- 3. These appear to question the status quo and provide comic relief.
- 5. Obstacles of all types attempt to thwart the hero in their smaller tasks.
- 6. A literal or a metaphorical rebirth that solidifies the hero’s personal growth.
- 11. This is a guide to train and assist the hero. They often give the hero tools.
- 13. The hero is introduced to their greatness, but often they don’t believe it.
- 15. Either good, bad, or neutral, these can be characters, objects, or events that call the hero to their journey
- 16. When the hero approaches and enters the villain’s area and a great fight follows.
Down
- 1. A guide and advice-giver. They help prepare the hero for their journey.
- 2. The first major choice of the hero where they move from ordinary to extraordinary, usually moving locations.
- 4. The protagonist. Every other archetype is defined according to their relationship with this person.
- 5. Either good, bad, or neutral, these characters guard boundaries the hero must cross and can appear at any time.
- 7. The main goal has been achieved and the hero heads home, usually with a few more obstacles.
- 8. Constantly changing, these characters exist to test the hero's judgment. They can start as good and become bad, or vice versa.
- 9. These are the ultimate villain and usually reflect the hero's darker traits in some way.
- 10. The hero receives a literal or metaphorical prize / gift for defeating their enemy.
- 11. This is a mental, not physical, uncertainty. The hero doubts themself but finds the inner strength to continue their journey.
- 12. The hero is raised in a normal life but is “special” in some way.
- 14. A friend and companion to the hero. They are co-travelers and helpers.
