Across
- 3. Easy to understand and use, even for a beginner
- 5. Step where you construct a functional, testable model of your design
- 11. The must-have features needed for a design to be successful
- 12. Easy and comfortable to use without getting overly tired
- 14. Designing things safely so mistakes or accidents don't cause harm
- 15. Having enough room and reach for people of any body height or mobility
- 17. Step where you select the best design idea using a matrix and create plans
- 18. Something you can read or understand by using your sense of touch
- 19. Giving options so a design works for lefties, righties, or different user needs
- 21. Making a design useful and fair for people of all abilities
- 22. Designing products so they can be used by everyone, regardless of ability
- 23. First step of the PLTW process where you identify the issue and write a design brief
Down
- 1. A sloped path that lets wheelchairs enter buildings instead of using stairs
- 2. Information you can notice using different senses, like seeing or hearing
- 4. Designing products to comfortably fit the human body
- 6. The limits on a project, like not having enough time, money, or supplies
- 7. Words on a screen that show what people are saying in a video or audio clip
- 8. Easy for people with disabilities to use
- 9. A paper that lists the problem, requirements, and rules for a design project
- 10. Step where you research, brainstorm, and generate multiple potential ideas
- 13. Final step where you share project outcomes and documentation with your audience
- 16. Design that includes and works for all types of people
- 20. Trying a design step again to make it better
- 21. Step where you test your prototype, gather performance data, and analyze results
