Across
- 1. The type of tool to gather data about your game and deep dive into players’ behavior.
- 4. The creative process of coming up with concepts, typically involving brainstorming and inspiration.
- 6. The amount of time players stay immersed inside your game. A perfect metric to analyze and improve the overall game experience.
- 8. An initial playable concept that proves a mechanic can work and is fun.
- 10. A genre characterized by targeting a general audience, with games that can be enjoyed during a coffee break.
- 11. Not only a romantic day but also the first and main character of Homa Gang.
Down
- 2. The materials you make for the marketing of your games -such as ads - are grouped under this term.
- 3. The process of making money from your games.
- 5. A new rising genre that blends together the best of two popular genres.
- 7. The process of making regular and gradual changes to your game.
- 8. The powerhouse helping developers refine, market and distribute their games.
- 9. The word for keeping players engaged in your games and having them come back for more.