Across
- 3. The conversational structure of interaction between user and system.
- 4. Relates to how humans acquire and interpret information through their senses.
- 7. The central actor in the Human-Computer Interaction equation.
- 9. The human faculty for storing and retrieving information.
- 10. A property of an object that suggests how it can be used.
- 11. The primary sensory channel humans use for perceiving displays.
- 13. Acronym for Windows, Icons, Menus, Pointers, a common interface style.
- 14. Pertaining to mental processes like thinking, reasoning, and problem-solving.
- 17. The cognitive process of focusing on specific information.
- 18. An activity or objective that a user wishes to achieve using the system.
Down
- 1. Information or results presented by a computer system to the user.
- 2. A distinct set of concepts or thought patterns, like time-sharing or ubiquitous computing.
- 5. The point of communication and interaction between a user and a system.
- 6. Information provided back to the user about the system's state or actions.
- 8. The study of human efficiency in the working environment, including physical design.
- 12. The collaborative exchange between a human and a computer.
- 15. Data or commands given to a computer system.
- 16. The technological component in HCI.
