Across
- 3. People per unit of farmable land. (2, IDK)
- 6. Identity from culture/ancestry. (3, CC)
- 8. Examining patterns between people and places. (1, VIT)
- 9. Splitting into hostile units. (4, IDK)
- 14. Border made of lines/shapes. (4, IDK)
- 17. High input, small land. (5, CC)
- 19. Farming as part of big industry. (5, IDK)
- 20. People united by culture/history. (4, CC)
- 21. Cultural modification by borrowing traits from another culture. (3, IDK)
- 24. Explains city spacing/services. (7, VIT)
- 29. Value of goods/services in a country. (6, CC)
- 31. A place’s physical features. (1, CC)
- 32. Farming to sell crops. (5, CC)
- 33. The science of making maps. (1, IDK)
- 34. Shows population change over time. (2, VIT)
Down
- 1. Visible imprint of human activity on the physical environment. (3, VIT)
- 2. Farming improvements in tech and output. (5, VIT)
- 4. Moving from cities to suburbs. (7, CC)
- 5. Info tied to locations. (1, IDK)
- 7. Final product weighs less. (6, IDK)
- 10. Control within borders. (4, VIT)
- 11. Growing food for family use. (5, IDK)
- 12. Rules for land use. (7, IDK)
- 13. Political unit with borders. (4, CC)
- 14. Value of goods/services by citizens. (6, CC)
- 15. Shift to machine production. (6, VIT)
- 16. Layers of culture in one place. (3, IDK)
- 18. Shape/layout of a city. (7, IDK)
- 22. Identity by physical traits. (3, CC)
- 23. Not tied to location. (6, IDK)
- 25. Seasonal livestock migration. (2, IDK)
- 26. A place’s location relative to others. (1, CC)
- 27. City growth and population rise. (7, CC)
- 28. Entering a country. (2, CC)
- 30. Leaving a country. (2, CC)
