Hypermedia

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Across
  1. 3. ____ ____ are stories that can be read from a computer screen, on mobile devices, or as print books with interactive buttons, also called electronic storybooks.
  2. 5. Replicas of real manipulatives that are accessed via the internet.
  3. 6. Describe a proposed database system based on Bush’s idea.
  4. 7. Allows these movies to be edited and combined with especial effects.
  5. 9. The user places a headset over the eyes.
  6. 14. Multimedia and personalization are designed principles to foster ____ ____.
  7. 16. Coherence, signaling, redundancy spatial continuity, and temporal continuity are principles to reduce ____ ____.
  8. 18. To maximize the productive process we need avoid ____ ____
  9. 22. Extensible Markup Language
  10. 23. Is a video camera that s connected to a computer in order to gather video for view at other locations.
  11. 26. Young people who are living visually and virtually from handheld screens, smart phones, etc.
  12. 27. a panel or series of panels on which a set of sketches is arranged depicting consecutively the important changes of scene and action for a movie, television show, etc
Down
  1. 1. is easy to access using the standard QuickTime player available free for apple.
  2. 2. Audio Video Interleave format
  3. 4. Aptitude treatment interaction
  4. 6. Devises for full immersion system include sound and tactile or ____ ____.
  5. 8. Virtual reality
  6. 10. Moving Picture Experts Group format
  7. 11. Interactive media.
  8. 12. are used to represent themselves in virtual environments.
  9. 13. QuickTime movie format
  10. 15. Sequences of frames with clip art and text.
  11. 16. Segmenting, pretraining, and modality are designed principles to manage ____ ____.
  12. 17. A term that combines iPod and boardcast.
  13. 19. Video sharing in site such as YouTube.
  14. 20. Voice Extensible Markup Language
  15. 21. Multiple media.
  16. 24. Abbreviation for Head mounted display this headset in the channel through which the wearer sees the computer-generated environment.
  17. 25. Virtual reality modeling language