ICT

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Across
  1. 3. the effective centre of an activity, region, or network.
  2. 4. a desktop computer or workstation that is capable of obtaining information and applications from a server.
  3. 6. facts and statistics collected together for reference or analysis.
  4. 8. communication over a distance by cable, telegraph, telephone, or broadcasting.
  5. 10. is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. gaming) and educational purposes (i.e. medical or military training).
Down
  1. 1. a computer system is a basic, complete and functional computer, including all the hardware and software required to make it functional for a user.
  2. 2. the programs and other operating information used by a computer.
  3. 3. computer hardware includes the physical, tangible parts or components of a computer, such as the cabinet, central processing unit, monitor, keyboard, computer data storage, graphics card, sound card, speakers and motherboard.
  4. 5. a computer network within a small geographical area such as a home, school, computer laboratory, office building or group of buildings.
  5. 7. a piece of code which is capable of copying itself and typically has a detrimental effect, such as corrupting the system or destroying data.
  6. 9. a network, in computing, is a group of two or more devices that can communicate. In practice, a network is comprised of a number of different computer systems connected by physical and/or wireless connections.