Across
- 2. Visual content for education.
- 5. Immersive digital environment experience.
- 6. Replication of real-world scenarios.
- 7. Audio program for listening.
- 8. Recording of screen activities.
- 10. Step-by-step problem-solving procedure.
- 11. Protection against online threats.
- 13. Software for specific tasks.
- 15. Moving images for storytelling.
Down
- 1. Producing physical objects from digital models.
- 3. Connected devices for communication.
- 4. Information used for analysis.
- 9. Interactive display for learning.
- 12. Online writing and sharing.
- 14. Creating interactive educational games.