IEEEXtreme 19.0 - BZU

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Across
  1. 3. Controls code execution using true/false logic
  2. 5. Template for creating objects
  3. 6. Repeats a block of code multiple times
  4. 10. Instance of a class in OOP
  5. 11. Stores the memory address of another variable
  6. 14. A file containing reusable code
  7. 15. Collection of prewritten code and functions
  8. 17. Structure where last added item is removed first
  9. 20. Organized collection of structured data
  10. 21. Structure where first added item is removed first
  11. 22. Instructions written by a programmer
  12. 24. Step-by-step procedure for solving a problem
  13. 25. Base-2 number system (0s and 1s)
  14. 27. Set of rules defining code structure
  15. 28. Block of reusable code
Down
  1. 1. Foundation that simplifies app development
  2. 2. Stores a value that can change
  3. 4. Information processed by a computer
  4. 5. Translates source code into machine code
  5. 7. Result produced by a program
  6. 8. Problem that stops a program from running correctly
  7. 9. Executes a block repeatedly until condition fails
  8. 12. Protecting data by converting it into unreadable form
  9. 13. Variable whose value cannot change
  10. 16. Data provided to a program
  11. 18. Organization for advancing technology
  12. 19. Function calling itself to solve a problem
  13. 23. Process of finding and fixing bugs
  14. 24. Collection of elements in a single variable
  15. 26. An error or flaw in a program