Illustrator Terminology

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Across
  1. 3. A 3/4 player perspective view.
  2. 5. Interface elements in a game that are added to the top of the world.
  3. 6. How things are placed in a game.
  4. 7. Considered the father of video games.
  5. 10. The conversation between characters.
  6. 12. A proposal document for a game.
  7. 13. A game genre where a quest is undertaken in a fictional world.
  8. 16. Creating an immersive experience in a game.
Down
  1. 1. Interface elements that come from within the world in a game.
  2. 2. Creator of Mario and Legend of Zelda.
  3. 4. A game genre that requires decision making / skillful thinking and planning.
  4. 8. A type of testing that is done in-house in a controlled environment.
  5. 9. A symbol that indicates the game has not yet been rated.
  6. 11. An early game console/platform.
  7. 14. A game strategy that includes physical challenges.
  8. 15. A type of testing given to a large group to get feedback.