Across
- 3. A 3/4 player perspective view.
- 5. Interface elements in a game that are added to the top of the world.
- 6. How things are placed in a game.
- 7. Considered the father of video games.
- 10. The conversation between characters.
- 12. A proposal document for a game.
- 13. A game genre where a quest is undertaken in a fictional world.
- 16. Creating an immersive experience in a game.
Down
- 1. Interface elements that come from within the world in a game.
- 2. Creator of Mario and Legend of Zelda.
- 4. A game genre that requires decision making / skillful thinking and planning.
- 8. A type of testing that is done in-house in a controlled environment.
- 9. A symbol that indicates the game has not yet been rated.
- 11. An early game console/platform.
- 14. A game strategy that includes physical challenges.
- 15. A type of testing given to a large group to get feedback.
