Across
- 4. Is a graphical representation of an algorithm. In a flowchart you use determined figures (rectangle, circle, rhombus, etc.) that correspond to each instruction of the algorithm.
- 6. Is a set of instructions that a computer can interpret in order to receive data, process it and get an output.
Down
- 1. If you noticed in the commands above, each one has its own words and punctuation elements even though they are performing the exact same action.
- 2. Is a storage location paired with an associated symbolic name (an identifier), which contains some known or unknown quantity or information referred to as a value.
- 3. Is everything that is provided by the user in order to store in a variable or work directly with it.
- 5. Is every sentence given to the computer in order to execute an action such as "Open the file".
