INFORMATION TECHNOLOGY

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Across
  1. 3. refers to the video screen used to display information on your computer.
  2. 5. transferring data or information from a main computer source to another device.
  3. 7. also known as a "tower" or "chassis," is the main part of a desktop computer. It includes the motherboard, CPU, RAM, and other component.
  4. 8. the practice of obtaining information or input into a task or project by enlisting the services of a large number of people, either paid or unpaid, typically via the Internet.
  5. 10. a particularly powerful mainframe computer.
  6. 11. is the smallest unit of data in a computer. Has a single binary value, either 0 or 1.
  7. 12. is an input device that allows a person to enter letters, numbers, and other symbols into a computer.
  8. 13. is an input device that is used with a computer. Moving it along a flat surface can move the cursor to different items on the screen.
  9. 15. Learning by listening
  10. 17. a tiny wafer of semiconducting material used to make an integrated circuit.
  11. 18. look over information casually without being too detailed.
  12. 19. a utility program for testing DirectX under Windows.
  13. 22. a group of binary digits or bits (usually eight) operated on as a unit.
  14. 23. a small plastic disc on which music or other digital information is stored, and from which the information can be read using reflected laser light.
  15. 26. the programs and other operating information used by a computer.
  16. 29. tiny piece of silicon that contains millions of miniature electronic circuits.
Down
  1. 1. refers to a website where you write about your personal experiences, opinions and interests.
  2. 2. is a location for storing files on your computer.
  3. 4. the imparting or exchanging of information or news.
  4. 6. refers to a system of connected computers and other devices such as printers that exchange data with each other.
  5. 8. learning by making
  6. 9. learning by sharing
  7. 11. often used in IT to mean making a copy of data and files to protect them against accidental loss.
  8. 14. learning by doing
  9. 16. the physical, tangible parts or components of a computer.
  10. 20. refers to the human role in an IT system.
  11. 21. when used in IT, means entering and using a computer, website or application.
  12. 24. means to turn on a computer and have it ready for use. You could also say “start up” or “power up.”
  13. 25. is an object-oriented programming language
  14. 27. means to set up or make a computer or application (software program) ready for use.
  15. 28. a device that accepts text and graphic output from a computer and transfers the information to paper