Across
- 4. Retrieve properties assigned to an object or mesh
- 8. Returns information based on the object instance
- 11. Returns the type of incoming ray the shader is executing
- 13. Accesses hair data
- 14. Returns information based on Smoke Domains
- 16. Retrieves triangulated edges of an object
- 19. Rounds edges
- 20. Calculates how much light is reflected and refracted
Down
- 1. Fresnel but it can blend shaders
- 2. Accesses particle data
- 3. Constant value picked from a color wheel
- 5. Generates tangent direction for Anistropic BSDF
- 6. Returns texture translation points
- 7. Returns shape information based on the current shading point
- 9. Accesses individual point data
- 10. Soft shadows occurred by indirect or ambient light
- 12. Numerical float
- 15. Returns specific texture mapping
- 17. Outputs color and alpha
- 18. Returns information based on the shading point relative to the viewer
