Input Nodes

1234567891011121314151617181920
Across
  1. 4. Retrieve properties assigned to an object or mesh
  2. 8. Returns information based on the object instance
  3. 11. Returns the type of incoming ray the shader is executing
  4. 13. Accesses hair data
  5. 14. Returns information based on Smoke Domains
  6. 16. Retrieves triangulated edges of an object
  7. 19. Rounds edges
  8. 20. Calculates how much light is reflected and refracted
Down
  1. 1. Fresnel but it can blend shaders
  2. 2. Accesses particle data
  3. 3. Constant value picked from a color wheel
  4. 5. Generates tangent direction for Anistropic BSDF
  5. 6. Returns texture translation points
  6. 7. Returns shape information based on the current shading point
  7. 9. Accesses individual point data
  8. 10. Soft shadows occurred by indirect or ambient light
  9. 12. Numerical float
  10. 15. Returns specific texture mapping
  11. 17. Outputs color and alpha
  12. 18. Returns information based on the shading point relative to the viewer