Instructional Technology and Media for Learning

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Across
  1. 1. The methods or techniques used to teach juveniles.
  2. 4. _____-solving. The manner in which adults approach learning.
  3. 5. Adults tend to need to understand this about a topic they are to learn.
  4. 12. _____ Instruction. A variety of teaching which needs to focus more on process and less on content.
  5. 13. _____ learning. A kind of learning sought by most adult learners.
  6. 15. _____ of Adult instruction. Teaching approaches typically including case studies, role playing, simulations, and self-evaluations.
Down
  1. 2. _____and Sharing learning game sources. A key objective of this workshop.
  2. 3. _____value. A characteristic of the kind of material Adults tend to learn best.
  3. 6. A term coined in 1983 to describe educational software products in the computer and video gaming industries.
  4. 7. Malcolm Knowles was a _____ who developed a theory of andragogy.
  5. 8. The role adopted by an instructor in adult instruction.
  6. 9. _____ Integration. An essential result for the learning games discovered and shared through this workshop.
  7. 10. _____-direction. Adult learners tend to have this characteristic.
  8. 11. The methods or techniques used to teach adults.
  9. 14. _____ and external hosting. Two options for integrating learning games into canvas, which offer different benefits and pitfalls.