Across
- 5. removes objects and lines that are outside the viewing pane.
- 7. Color mixing scheme where colors result from the filtering of specific light wavelength
- 8. The natural extension of pixels to the three-dimensional space.
- 10. Parallel projection where the projectors are orthogonal to the projection plane.
- 11. ~390 nm to 700 nm of the electromanetic spectrum.
- 12. An edge-based representation of polygon meshes introduced by Bruce G. Baumart.
- 15. Monochromatic light receptors that can be saturated when too much light is in the scene
- 16. A mathematical representation of a physical entity that occupies space
- 17. A sequence of triangles that can be specified by listing its vertices without ambiguity
- 18. represents the volume of a 3D object by combining simple solid shapes called primitives with boolean operations.
- 21. The frame used to express all other frames.
- 22. A dot matrix data structure representing rectangular grid of pixels, or points of color.
- 23. A seqeuence of adjacent triangles sharing the same vertex
- 24. Stores the polygon mesh as a sequence of triples of vertices.
Down
- 1. A technique which automatically generates models using procedural approaches such as fractals and generative modelling.
- 2. Transformations which preserves collinearity and proportions.
- 3. The partition of a continuous surface into polygonal cells.
- 4. also called priority fill algorithm which emulates how paintings are usually painted to decide which objects are visible.
- 6. Effectively bridges the gap between discrete and continuous representation of curves and surfaces.
- 9. A polygon viewing region in computer graphics.
- 13. Used to model smooth curves that can be scaled indefinitely.
- 14. Able to disinguish three colors
- 19. One of the simplest transformations. A translation moves all points of an object a fixed distance in a specified direction.
- 20. An extension of the depth-buffer approach which extends it to allow transparencies.
