Intro To Robotics

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Across
  1. 2. Merging data from multiple computing systems, computers, or computing devices.
  2. 3. To carry out an instruction or instruction set.
  3. 5. A set of instructions that the computer executes in order to achieve a particular objective.
  4. 6. A network security system with rules to control incoming and outgoing traffic.
  5. 7. An error in a software program. It may cause a program to unexpectedly quit or behave in an unintended manner.
  6. 8. A programming structure that repeats a sequence of instructions as long as a specific condition is true.
  7. 10. A type of application software designed to run on a mobile device, such as a smartphone or tablet computer.
  8. 11. Remote servers that store data and are accessed from the Internet.
  9. 13. The study of computers and algorithmic processes, including their principles, design, implementation, and impact on society.
  10. 17. The process of finding and correcting errors in programs.
  11. 18. an unambiguous procedure or precise step-by-step guide to solve a problem or achieve a particular objective.
  12. 21. A specific action assigned to a program to perform a specific task.
  13. 22. A group of computing devices connected by cables or wireless media for the exchange of information and resources.
  14. 23. A measure of the amount of resources an algorithm uses to find an answer.
  15. 25. A technique in which two developers team together and work on one computer.
  16. 28. The physical components that make up a computing system, computer, or computing device.
Down
  1. 1. The conversion of electronic data into another form, called ciphertext, which cannot be easily understood by anyone except authorized parties.
  2. 2. Programs that run on a computer system, computer, or other computing device.
  3. 4. A systematic approach to problem solving that is often used to find and resolve a problem, error, or fault within software or a computer system.
  4. 9. The process of making copies of data or data files to use in the event the original data or data files are lost or destroyed.
  5. 12. Information that is collected and used for reference or analysis.
  6. 14. A representation of a problem or a system.
  7. 15. To link disparate systems and software in such a way that they become self-acting or self-regulating.
  8. 16. A method of encoding data using two symbols.
  9. 19. Appropriately apply in, cleverly solving a programming problem, and using a computer to gain unauthorized access to data within a system.
  10. 20. Any set of instructions expressed in a programming language.
  11. 24. The signals or instructions sent to a computer.
  12. 25. The illegal copying, distribution, or use of software.
  13. 26. An action, resulting from a single instruction, that changes the state of data.
  14. 27. Temporary storage used by computing devices.