Across
- 3. A primitive type.
- 4. A list in which insertions occur at one end and deletions occur at the other end.
- 5. A new type defined in addition to primitive types.
- 8. A class that implements the list interface.
Down
- 1. A method whose name is the same as the class’s name
- 2. A type of data structures that can grow and shrink at runtime.
- 3. Data structure in the view of a user.
- 6. A mathematical model of class structure that specifies the type of data stored, the operations supported on them, and the types of parameters of the operations.
- 7. Raw material processed by computer programs.
