Across
- 1. The thickness or fluidity of a paint (high viscosity = thick, holds texture and brushstrokes; low viscosity = fluid, good for washes, glazing, or smooth pours).
- 4. A hue mixed with white to make it lighter (produces pastel versions of the original color).
- 5. three equally spaced colors on the color wheel creating balanced contrast (e.g., red, yellow, blue).
- 6. Colors made by mixing a primary color with a neighboring secondary color (e.g., yellow-green, blue-violet), filling the spaces on the color wheel between primaries and secondaries.
- 7. colors are created by mixing pigments or inks—mixing absorbs/blocks wavelengths, often making darker results; used in painting and printing.
- 10. Colors that sit next to each other on the color wheel (e.g., blue, blue-green, green); they create harmonious, cohesive palettes and are often calming.
- 11. the pure color family (like red, blue, or yellow) before any white, black, or gray is added; the basic “name” of a color.
- 15. two complementary pairs used together for a diverse yet structured palette.
- 16. colors are created by mixing light—adding wavelengths makes lighter colors; used for screens.
- 17. Colors made by mixing two primary colors (e.g., red + yellow = orange; blue + yellow = green; red + blue = purple).
Down
- 2. the intensity or purity of a color; highly saturated colors are vivid and bright, while desaturated colors look muted or dull.
- 3. A color that does not correspond to a single wavelength of light (magenta is perceived when red and blue/violet are combined); it exists because of how our brains interpret mixed wavelengths rather than as a single spectral hue.
- 8. A hue mixed with gray (a combination of white and black) which reduces saturation and creates more subtle, muted colors.
- 9. Pairs of colors opposite each other on the color wheel (e.g., red and green) that increase each other’s intensity when placed side by side and neutralize each other (produce grays/browns) when mixed.
- 12. A hue mixed with black to make it darker (used to create depth but can become muddy if overused).
- 13. the set of foundational colors used by a color model (in RYB: red, yellow, blue for paint; in CMY: cyan, magenta, yellow for printing; in RGB: red, green, blue for light) that cannot be created by mixing other colors within that model.
- 14. how light or dark a color is; value controls contrast and depth in a composition (lighter = higher value, darker = lower value).
