Across
- 3. /commands that alter the objects and world to move or look different, it alters the objects and world.
- 4. /A glitch that can be anywhere from a typo to a misplaced command that alters the code and program for the worse.
- 7. Engineering /A field of engineering where you create and test software for computers using different languages of coding
- 9. /To scan through the program and find and fix any errors found in the code.
- 10. /Used to position the objects
- 12. /commands sent to the program that help execute the program by telling it what it should be doing at any given time.
Down
- 1. /a mark made by the creator of the program set aside from the actual code that does nothing
- 2. /an equation where you scan put in the input, and the function will solve it and send the output
- 5. /A line in the code that helps execute the program
- 6. /the place of the x, y, and z axis on an object in the world.
- 8. /a set formula that can be used for different problems of the same type to correctly figure out the answer
- 11. /An entity that is spawned into the world that methods can alter and change.
