Introduction to programming

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Across
  1. 3. Set of instructions that a computer can interpret in order to receive data, process it and get an output.
  2. 5. In this paradigm, you construct objects that can send and receive messages to perform a specific actions.
  3. 7. Sentence given to the computer in order to execute an action.
  4. 9. system which is designed to facilitate the writing of computer programs.
  5. 10. Rules and correct order to combine commands.
Down
  1. 1. Programming paradigm designed and programmed by using layers or subroutines.
  2. 2. Value stored that will not change its value.
  3. 4. Programming languaje created by Ada Lovelace.
  4. 6. Its value can change at any time when the program instructions determine it.
  5. 8. Objects can be classified into...