Across
- 3. Set of instructions that a computer can interpret in order to receive data, process it and get an output.
- 5. In this paradigm, you construct objects that can send and receive messages to perform a specific actions.
- 7. Sentence given to the computer in order to execute an action.
- 9. system which is designed to facilitate the writing of computer programs.
- 10. Rules and correct order to combine commands.
Down
- 1. Programming paradigm designed and programmed by using layers or subroutines.
- 2. Value stored that will not change its value.
- 4. Programming languaje created by Ada Lovelace.
- 6. Its value can change at any time when the program instructions determine it.
- 8. Objects can be classified into...
