Across
- 2. general idea
- 3. Compatibility ability to run the same hardware or software as an older model of a device
- 8. various types of programs used to create and interact with applications
- 13. Reality three-dimensional images or interactions in which the gamer accepts as a real environment
- 14. controls the video games through various instruments
- 17. process of sharing and delivering video games
- 20. Systems initial program allowing software to communicate with hardware
- 21. information which describes every aspect of game design from start to finish
Down
- 1. carries out instruction given to the gaming system
- 2. manages the various systems of the gaming system
- 4. Compatibility devices which plans for future versions
- 5. electronic circuit which accepts and processes arithmetic and logic operations
- 6. can be erased and re-programmed multiple times
- 7. means of interaction
- 9. Formats way in which information and organization of data is stored in a computer
- 10. creation of background and scenery
- 11. makes up the arrangement of the game in order to make it understandable to the player
- 12. advertisement, promotion or selling of a product
- 15. conversation between two people or characters
- 16. fictional figure representation
- 18. network of software and services used to run various applications through the Internet
- 19. Memory used to store data permanently on the device