Across
- 6. controls the video games through various instruments
- 7. electronic circuit which accepts and processes arithmetic and logic operations
- 9. creation of background and scenery
- 11. general idea
- 13. means of interaction
- 14. information which describes every aspect of game design from start to finish
- 15. network of software and services used to run various applications through the Internet
- 17. can be erased and re-programmed multiple times
- 19. devices which plans for future versions
- 20. used to store data permanently on the device
- 22. manages the various systems of the gaming system
Down
- 1. makes up the arrangement of the game in order to make it understandable to the player
- 2. three-dimensional images or interactions in which the gamer accepts as a real environment
- 3. fictional figure representation
- 4. carries out instruction given to the gaming system
- 5. advertisement, promotion or selling of a product
- 8. initial program allowing software to communicate with hardware
- 10. process of sharing and delivering video games
- 12. ability to run the same hardware or software as an older model of a device
- 16. various types of programs used to create and interact with applications
- 18. way in which information and organization of data is stored in a computer
- 21. conversation between two people or characters
