Introduction to Video Game Design Vocabulary

12345678910111213141516171819202122
Across
  1. 6. controls the video games through various instruments
  2. 7. electronic circuit which accepts and processes arithmetic and logic operations
  3. 9. creation of background and scenery
  4. 11. general idea
  5. 13. means of interaction
  6. 14. information which describes every aspect of game design from start to finish
  7. 15. network of software and services used to run various applications through the Internet
  8. 17. can be erased and re-programmed multiple times
  9. 19. devices which plans for future versions
  10. 20. used to store data permanently on the device
  11. 22. manages the various systems of the gaming system
Down
  1. 1. makes up the arrangement of the game in order to make it understandable to the player
  2. 2. three-dimensional images or interactions in which the gamer accepts as a real environment
  3. 3. fictional figure representation
  4. 4. carries out instruction given to the gaming system
  5. 5. advertisement, promotion or selling of a product
  6. 8. initial program allowing software to communicate with hardware
  7. 10. process of sharing and delivering video games
  8. 12. ability to run the same hardware or software as an older model of a device
  9. 16. various types of programs used to create and interact with applications
  10. 18. way in which information and organization of data is stored in a computer
  11. 21. conversation between two people or characters