ISCC

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Across
  1. 1. The specification and planning of system components including user interfaces, databases, and software architecture.
  2. 3. AR technology that operates without predefined visual markers and instead uses location data and device sensors.
  3. 5. The integration of multiple forms of content like text, audio, images, animation, and video to convey information.
  4. 6. A structured collection of records or data that can be easily accessed, managed, and updated, commonly used in business and software systems.
  5. 11. A software development approach where early versions of a system are built, tested, and iteratively improved.
  6. 13. A group of related fields in a database that typically represents a single entity or item.
  7. 15. A computer-generated simulation that enables users to interact with an artificial three-dimensional environment using special electronic equipment.
  8. 16. The specific step in SDLC where software developers write the program code to implement the designed system.
  9. 19. Extremely large data sets that are analyzed computationally to reveal patterns, trends, and associations, especially relating to human behavior.
  10. 23. The process of delivering a completed software application to users including installation, configuration, and making it operational.
  11. 24. A visual and often interactive format used in multimedia systems to convey information, often using slides or animations.
  12. 28. Technology that overlays computer-generated content on the real world, enhancing user perception and interaction with surroundings.
  13. 30. A secure and decentralized digital ledger used to record transactions across many computers ensuring data integrity.
  14. 32. A collection of hardware and software designed to provide users with an immersive virtual environment experience.
  15. 33. The process of assessing a system or training outcome to determine its effectiveness, usability, and performance.
  16. 34. a software development methodology that emphasizes quick prototyping and iterative delivery.
  17. 35. A phase in software development where the entire system is tested as a whole to ensure that all components work correctly.
  18. 37. In database design, this represents a real-world object or concept that has data stored about it.
  19. 38. Structured Query Language, used for querying and managing relational databases to insert, update, delete, and retrieve data.
  20. 39. The phase in system development where the software is executed to detect errors, bugs, and defects.
Down
  1. 2. A virtual reality setup that fully engages the user's senses, often using a headset and motion-tracking equipment.
  2. 4. Virtual reality experience where interaction occurs through a desktop or standard display screen without full sensory immersion.
  3. 7. The use of specialized software to create multimedia content including tutorials, presentations, and training materials.
  4. 8. The science of analyzing raw data with the purpose of drawing conclusions about that information for decision-making.
  5. 9. The smallest unit of data in a database, representing one piece of information within a record.
  6. 10. Delivery of computing services over the Internet including storage, processing, and databases on-demand.
  7. 12. An acronym for System Development Life Cycle, which is a process followed for software projects that outlines phases from planning to maintenance.
  8. 14. Augmented reality system that uses specific visual symbols or QR codes to trigger the display of digital content.
  9. 16. , an education format that delivers learning via computer programs and multimedia tools.
  10. 17. User Acceptance Testing, the final phase of software testing where actual users test the software to ensure it meets requirements.
  11. 18. A coordinated set of components and resources used to collect, store, manage, and disseminate information.
  12. 20. A point where two systems or components meet and interact, such as user interfaces or software interfaces.
  13. 21. The process of writing instructions in a programming language to create software applications.
  14. 22. A database design process that reduces redundancy and ensures data dependencies make sense.
  15. 25. The process of installing and configuring a new system into a working environment after design and testing are complete.
  16. 26. A flexible and iterative software development method that promotes continuous delivery and collaboration.
  17. 27. A finite set of step-by-step instructions used for solving a problem or performing a computation.
  18. 29. A collection of related components that interact to achieve a goal, often used in the context of information systems.
  19. 31. An advanced form of AR where digital and physical objects coexist and interact in real time.
  20. 36. A framework within Agile methodology that uses time-boxed iterations and daily meetings to achieve software development goals.